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幽能

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楼主
发表于 2013-9-1 22:48:16 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
总括

幽能,一种源自于心灵的精神能量,这种能量与使用者的脑部密切相关。并通过使用者严密的训练后可以达到改变物质世界的效果。常规幽能的强度以原色:红、绿、黄、蓝(红黄蓝为三原色,红绿蓝为三色光,但三色光又称数码三原色)四种为最强力的代表。通常色泽纯度越高,幽能持有的强度越大。

由于凯达琳-Khaydarin、亚格斯-Argus两种拥有思考能力的幽能水晶的存在,所以可以得出幽能的承载基础是意志。

神族(Protoss):作为一种以幽能为社会基础的民族,他们的小脑异常发达,事实上神民的整个后翘的巨大脑腔承载着小脑。这使得他们个体的幽能水准远凌驾于虫族以及人类。神族专注于幽能的研究以至于发展出他们独特的社会体系和哲学。

虫族(Zerg):虫族本身在幽能的变现上并不出众,由于虫族的集体意志都汇集在主宰、脑虫、后虫这一层面上,所以作为脑体的它们则是虫族幽能的使用者。由于幽能的源头过于集中,使得脑体至下属们对于幽能异常敏感。

人类(Terran):与以上两个物种相比,人类最大的特点即他们并非幽能生物。人类中的幽能使用者主要来自于长年累月无数个世代繁衍的基因变异,所以数量少得可怜。
分类

  

虚空幽能(Void)

以夏库拉斯神族、黑暗圣堂武士为代表。

出自:泽拉图称他们的能力为“虚空之力”。

净化幽能(Khala)

以艾尔神族、信封卡拉哲学的圣堂武士为代表。

出自:泽拉图称他们的艾尔同胞的天性能力被卡拉所“净化”。

虫巢幽能(Swarm)

以虫群脑体层面为代表。

出自:人类为虫群脑体制定的虫群控制力划分标准。

感应者(PSI)

以人类幽灵特工为代表。

出自:人类为幽灵计划而制定相适应的PSI等级划分。

梦魇幽能(Hybrid)

以混合了多种幽能生物的各类混源体为代表。

出自:泽拉图称他们为“噩梦”。

表现形式

常规幽能使用者的幽能强度和色泽会从眼中表现出来,通常的形式为火焰般燃烧或是泉水版喷涌,结合这个特点,这里将此现象形象化的称为“幽能溢出”。

幽能使用者的幽能溢出模式与他们所使用相同能源的武器是一致的,即眼睛的色泽与武器表现的统一。    目前常见幽能色泽   

虚空幽能:绿色、黄色、红色、紫色、青蓝、青绿。
净化幽能:蓝色、橙红、橙黄、青蓝。
虫巢幽能:红色、黄色、绿色。
PSI感应:绿色、蓝色。
混种幽能:红色、紫色、青色、琥珀色。

  
常规示例

例子 幽能颜色
泽拉图 绿色
莲娜萨部落 紫色
泽拉泰部落 青绿
莫翰达 黄色
虚空舰 青蓝
狂热者 青色
圣母舰 蓝色
艾尔之盾 蓝色
凯达琳水晶 蓝色
亚格斯水晶 绿色


在幽能持有者中,有着一支特别的代表:混种幽能体质。顾名思义,这种幽能的持有者混合的一种以上的幽能能量,其中神族&虫族混源体-Protoss&Zerg Hybrid.就是它们最有力的代表。

由于此种幽能混合了多种能量,它们的幽能色度纯度虽低,当强度毋庸置疑。所以这一特殊示例的幽能水准不能以常规的纯色倾向来判断其强度。
神族&虫族混源体(Protoss&Zerg Hybrid)

通过人工干涉的手段来粗暴的使两个物种结合所诞生的“神之倒影”。

代表者:

混源体毁灭者(Hybrid Destroyer)
混源体劫掠者(Hybrid Reaver)

神族人族混源体(Protoss&Terran Hybrid)

通过以人类幽灵特务为基础结合神族的生理器官、幽能神经束的改造结合而成。

代表者:

格式塔·杰洛(Gestalt Zero)

幽魂(Specter)

通过以人类幽能特务为基础,并结合态化氢-日落和朱琳对人类脑体的化学成分进行强行干扰。由于日落可以使艾尔神族-塔达利姆改造成如同黑暗圣堂武士版的存在,所以幽魂的幽能类型相比幽灵已经突破人类的极限并接近虚空幽能的类型,但不纯粹。

代表者:

加百列·托许(Gabriel Tosh)

融合的神族

通过一名以上神族融合各方的幽能行程一个以石像为依托的个体。由于就算同类型神族之间每个个体都存在着些许的差异,再加上艾尔神族和夏库拉斯神族两种幽能持有种族的存在,所以每组融合的神族都是名不能小视的“幽能巨兽”。

注:融合的神族包括执政官、黑暗执政官、暮光执政官,用“执政官”来统称执政官、黑暗执政官、暮光执政官是错误的。

代表者:

暮光执政官亚顿- Twilight Archon Adun
黑暗执政官欧雷加-Dark Archon Ulrezaj
暮光执政官塔萨达- Twilight Archon Tassadar
暮光执政官雷奇拉/利德-Twilight Archon Lekila/Rihod

感染者(Infected)

通过虫族感染人类却并未完全侵蚀反倒增强原有幽能模式而达成。

代表者:

凯莉根-Kerrigan.

幽能对比

此对比为常规性幽能对比,不包括“噩梦”式的混种。

四种幽能强度降次排列:

虚空幽能(Void)
虫巢幽能(Swarm)
净化幽能(Khala)
感应者(PSI)

原因:以虫巢幽能的虫巢脑虫作为评判标准。

泽拉图的战士们首次真正的击溃了脑虫的实体,甚至伤害一次性的波及到主宰本身。
菲尼克斯的部队拼死战斗,却未对脑虫造成任何有意义的实质性损害。

以上两者皆为神族最有力的黑暗圣堂武士、圣堂武士代表人物之一,所以较为具有参考性。

至于人类的幽灵特工感应者,由于这批人是被放逐的人类长久以来在宇宙中旅行而基因变异所产生的后代,所以他们的幽能无论是从质量上还是持有者的数量上都处于绝对的劣势。

这里请不要把凯莉根、诺娃等人作为比较示例,因为个性代表不了共性。充其量只是种可能达到的参照。

综上所述,得到这种模式的强度排列顺序。
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沙发
 楼主| 发表于 2013-9-1 22:48:19 | 只看该作者
Psionic powers
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Psionic powers (a.k.a. psychic powers) are the ability of using the mind to induce paranormal phenomena. It is present to various degrees in various species.
Contents
[show]
Protoss PsionicsEdit
"ower overwhelming!"

- Protoss archon(src)
Archon SC2 Head2A protoss archon
MecoA馻dida por Meco

The protoss are masters of psionic powers and are natural mind-readers.[1] The protoss can use their psionic abilities to shield themselves, charge their tools and weapons, and to make, manipulate or meld matter.[2] A very small number of protoss called preservers have the ability to hold the memories of many other protoss from centuries or millennia ago, even claiming to hold "all the memories of the Protoss".[1] The high templar's powers are so great that they can even focus their psionic energy to create terrible storms of psychic energy that destroy the minds of other living creatures.[3] If two high templar would merge, they would create a creature of pure psionic energy known as an archon, so powerful that they can independently erect a resilient shield and direct psionic shockwaves.[4]

Protoss technology is sophisticated enough to create psionic war machines as well, such as the oracle.[5]
The KhalaEdit
HighTemplar SC-FL3 Art1A high templar
MecoA馻dida por Meco

Main article: Khala

The Khala is a structured approach to protoss psionics. It was developed near the end of the Aeon of Strife in order to restore the sanity of the protoss.[1]

The Khala grants much control and discipline over psionic power.[6] Being subsumed in the Khala meant a certain loss of self in addition to the gain of the "other". There was a risk the loss could be drastic.[1][6] Most Judicators and Templar subsume themselves into the Khala at least once a day.[6]

Protoss cut off from the Khala are quickly embraced by the Void.[6][7] The drug Sundrop is capable of doing this, at the cost of mental imbalance.[6]

The fortitude of the Khala protects protoss from assimilation by the zerg.[8]
The VoidEdit

Main article: Void

The Dark Templar, also known as the Nerazim, cut themselves off from the Khala in order to maintain their mental independence. The Conclave believed this could create another Aeon of Strife. Lacking the control and discipline of the Khala, some powers, such as psionic storm, ran out of control.[6]

The Void provides the Nerazim with enormously strong individual will[9] and enabled them to learn cloaking powers very quickly.[6]

The Nerazim have no preservers and instead rely on modified khaydarin crystals which they store at the Alys'aril on the sanctuary moon of Ehlna.[10]
AbilitiesEdit

Astral projection (Zeratul)
Blink (Stalkers, Zeratul)
Charge (Zealots)
Cloaking (Dark Templar)
Feedback (Dark archons, High templar)
Hallucination (High templar, Dark Templar (only some),[11] sentry)
Maelstrom (Dark archons)
Mind Control (Dark archons)
Precognition (Khyar, Tenarsis)
Psi blast
Psingularity
Psionic bolt (High templar, Darakian)[4]
Psionic Shockwave (Archons)
Psionic Storm (High templar, also Dark Templar, but the latter cannot control them)
Void Prison (Zeratul)

Hybrid PsionicsEdit
HybridDestroyer SC2 Head1A hybrid destroyer
PsiSeveredHeadA馻dida por PsiSeveredHead

Main article: Hybrid

The protoss/zerg hybrids emitted minimal psionic powers while in stasis, the same degree radiated by captured high templar.[12] Once awakened, the hybrids demonstrated startling psionic power.[13]

The hybrid destroyer Maar displayed a wide variety of psionic powers.[14] Other hybrids also displayed great power, including the ability to consume DNA.[13][15]

Similar creatures developed by Ulrezaj demonstrated undefined psionic abilities. Psychics felt disturbed by the power, but could block it out.[6]
AbilitiesEdit

Blink (Maar)
Graviton prison (Maar)
Telepathy

Terran PsionicsEdit

See also: List of terran psychics

Ghost SC1 Art1A ghost—a common terran psychic warrior
MecoA馻dida por Meco

The terrans exhibited a powerful psionic potential and are only a few steps away from developing into a formidable psionic power. Very few terrans can use psionic powers, but most that can become "ghosts".[3] Some weaker psychics can become wranglers, used to hunt other psychics.[16]

Terran children are tested at a young age for psychic potential,[16] and both the Terran Confederacy[17] and Dominion went to great lengths to ensure that all such children joined the Ghost Program.[18] However, a number of psychics slipped through the cracks; this was especially common in the fringe colonies.[19]

Terran psychics can be rated on the Psionic Index scale. A terran with a PI of 2-5 can sense psionic powers but generally cannot use other psychic abilities. Some such psychics are employed by the Ghost Program as wranglers, employed to hunt other psychics.[16] Psychics release alpha waves which can be detected by other psychics.[20] Other such weak psychics have demonstrated abilities such as resisting telepathy.[21] Psychics with a PI of 5-6 are telepathic. Psychics of this level are recruited to become ghosts. Those with a PI of 8 or more have telekinesis.[16] Ghosts generally do not have the ability to block thoughts; ghosts find each other very easy to read.[17]

Non-psychics such as Arcturus Mengsk[20] and Corbin Phash have demonstrated the ability to conceal their thoughts from telepaths. Phash can even think "fake" thoughts that another telepath might detect.[22] However, the technique is not completely reliable.[20][22]

Some psychics have demonstrated telekinetic powers; this requires a Psionic Index rating of at least 8.[16] A few even demonstrate pyrokinesis (the ability to create or manipulate fire with their mind).[22][23]
Terran Psychic OccupationsEdit
Spectre SC2 Cncpt1A spectre
MecoA馻dida por Meco

Ghost
Shadowguard
Spectre
Wrangler

AbilitiesEdit

Astral projection (Colin Phash)
Consumption (Gabriel Tosh)
Empathy
Psionic shadow (Sarah Kerrigan)
Psionic shield (Gabriel Tosh)
Psionic shock
Psionic sight
Psionic speed
Psychic attack
Psychometry
Pulse (Sarah Kerrigan)
Pyrokinesis
Quiet voice (Colin Phash)
Remote viewing
Sense psionics
Technopathy (Lio Travski)
Telekinesis
Telepathy
Voodoo (Gabriel Tosh)
X-factor

Zerg PowersEdit
InfestedSarahKerrigan SC2 Art1Infested Kerrigan; alias the Queen of Blades.
HawkiA馻dida por Hawki

The zerg also possess a limited degree of psionic powers, as the Overmind once established a psionic link with the xel'naga.[3]

All zerg strains possess a degree of telepathy. However, it is different from the communication used by protoss or terrans and as such, it is normally impossible to communicate with most zerg strains.[24] However, prior to her infestation, Sarah Kerrigan demonstrated such an ability.[20]

The zerg are somewhat sensitive to psionics[3] and can sense psi-emitters from a great distance, even across worlds.[25] Zerglings can sense the emanations of a powerful psychic at a considerable range.[18]

Additionally, overlords fly using helium-filled gas sacs combined with a weak telekinetic psi-ability for lift and motive power.[26] Changelings can alter their opponents' perceptions with psionics.[27]

In order to gain the upper hand in the war against the protoss, whose powerful psionics were a great threat to the Swarm, the Overmind planned to assimilate the terrans, since their powerful psionic potential would make them able to fight the protoss on their own terms. To date, the only psychic terran that the zerg have been able to acquire and transform into an advanced infested terran is Sarah Kerrigan, a ghost who had been a member of the Sons of Korhal.[28] The Overmind left her with the majority of her spirit, and she retained her intelligence and even some of her humanity.[29]

After the fall of the Overmind, Infested Kerrigan became the commander of the Swarm as the Queen of Blades.
CreepEdit

Main article: StarCraft: Frontline: Creep

The protoss scientific organization, PAX, conducted an experiment with creep and viruses. The resulting creature developed psychic powers, and could even "distort" the Khala (creating hallucinations) and control a unique being.[8]
Other SpeciesEdit

The xel'naga were able to maintain a psychic link with the Overmind, before the latter broke it.[3] At least some xel'naga demonstrated a prophecy-like ability.[30]

A particularly powerful entity demonstrated the ability to use Void-based powers. Many of its powers had a physical basis as well.[31]

Alavash, a plant, possess telepathic properties. Protoss can use its nectar to enhance their powers.[32]

Emil Narud, a shapeshifter, was able to cast null zones[33] and psionic bolts.[34]

Gargantis proximae had telepathic abilities.[35]
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