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Player 12+ Effects

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发表于 2013-8-20 21:07:28 | 显示全部楼层 回帖奖励 |倒序浏览 |阅读模式
(注意: SC v1.16.1的加速是P15金甲子弹)


by Deathknight
*This tutorial given works only for the PC version of Starcraft.

Players above 12 don't actually exist, as Blizzard did not program
them. Players 13 and above are reads of data that Starcraft
normally wasn't designed to read, that's why it will differ from
the mac version of Starcraft, dropping Mac and PC users from each
other.


Player 13:
Player 13 is unique because of it's fast-frame speed up and it's
random colours. Placing a unit for player 13 will increase frame
rate in the game for other preplaced units. It does not increase
speed. Also depending on the ammount of players, the tileset it's
played on, and other minor things, Player 13 will be a different
colour in the game and have different selection circles. Remember,
that the increased framerate is for pre-placed units and will not
affect units created in the game.


Player 14:
Player 14 has earned it's prize for the most used player. But many
people believe it only increases speed. This is not true. Player
14 has a few more uses you may have not known of. Player 14 also
has a few instructions to be used properly. I'll tell you here how
to harness player 14's power of time travel. Wink
How to make time faster by 2x:
You must place a player 14 map revealer as the first unit on your
map. If it is placed after, it will only freeze preplaced units
before it. The map revealer can be placed anywhere you wish. All
units will be 2 times faster. Some minor glitches may occur, such
as if a zerg unit is attacked while burrowing, it may unburrow
and cloak at the same time.
How to make time faster by 4x:
For this to work, using the same steps as for 2x speed, you must
place an interceptor or scarab instead of a map revealer. Note
that a scarab must be placed on land, so that would make the
interceptor a better choice. All units will end up 4x faster. This
causes major glitches such as many units not attacking properly,
vision randomly disappearing and reappearing, and arbiters'
cloaking malfunctions.
How to freeze time:
There are 2 ways of doing this. One which will literally freeze
units, and one that will partially freeze units. To do the one to
fully freeze pre-placed units, place a map revealer, interceptor,
or scarab after placing the units you want frozen. The units
placed before will be frozen. They can not die, or be controlled.
Fog will run over it but you will still see it and be able to
click on it. To do the one to partially freeze units, just simply
place any ground unit on invalid terrain for player 14. When the
game starts, it will say the unit was unplacable and all preplaced
units would have been frozen, but will still look like they are
moving and can be killed. Killing certain units using this method
may crash the game. Fog will run over them like it does in the
first method of freezing units.
How to freeze animation:
This is something different, as you can 'freeze unit animation'.
Place a player 14 scanner sweep anywhere. Once that scanner sweep
ends, all units that were moving will be stuck in their current
animation. Note that if you kill any of these units, the game will
crash.
Player 19:
Player 19 is quite different from the players mentioned so far.
Player 19 has the power of text. What I mean is, Player 19 can
controll what you type. It has the power to add 3 characters
before every sentence, and what's unique about this player is that
those 3 characters of text will last throughout your complete
session of Starcaft. Depending on the number of units or
sprite-units that are placed for player 19, you will get 3
different characters of text. You can even get colour codes in
your text, making it red, yellow, green, etc. Holding enter will
spam the game with your 3 characters of text.


Player 161:
This is the second most powerful player following player 14. This
player has the ability to cloak or uncloak any unit in the game.
This player has not been exparimented with enough to give you
accurate instructions of usage. What we have discovered is that
you can't have pre-placed vision of this player, or it may crash.
This player is also known for cloaking other units like burrowed
zerg units owned by other players.
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