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官方FAQ第53批—配音人员多达58人

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发表于 2013-8-29 00:59:00 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
时隔2个月之后全新的官方FAQ第53期正式发布。在新一期的FAQ里,“赛后”大厅首度被披露,而游戏的配音人员多达58人,以下是本期FAQ的详细内容:



以下为英文原文:


StarCraft II Official Q&A Batch 53


     Q:Computer AI – Does the computer’s online AI vary from its offline counterpart?

A:No. They are the same.


     Q:Have you considered allowing a post-game lobby for users to discuss the last game, collectively watch replays, or immediately enter into a rematch?

A:Yes, we have a plan for a post game lobby. However the details are not finalized yet.


     Q:Is there any update on additional map features other than the Xel’Naga watch towers, destructible rocks and tall grass?

A:No. Currently there is no update on additional map features.


     Q:How many different voice actors are needed for StarCraft II, including the unit sounds and campaign heroes?

A:There are 58 unique voice actors participating, with some voicing multiple roles, and the number may increase as the game gets closer to release.


     Q:The terrain types in StarCraft II we have seen so far had names like “Bel’Shir (Jungle)”. Does this mean that
“Bel’Shir” is just an alias for jungle and every terrain is just named after a typical planet using it or are there – to stick with this example – other jungle maps with a different terrain set, something like “Aiur (Jungle)”?

A:We named our terrain sets based on the planets. There are a lot more terrain sets than in the original StarCraft and you will have huge flexibility in modifying the terrain sets (including adjusting textures, doodads, lighting) allowing you to create your own variations of the default maps. There may be other jungle-themed default maps named after other planets.


     Q:Will there be any chance to have more options on pausing the game? In StarCraft: Brood War every player can pause the game three times, but every other player can unpause it. How about a (user editable) time limit before other players can unpause the game?

A:We recommend that players communicate with each other in the game to agree on when to pause and unpause during the game.  We feel that pausing the game interrupts the game flow and it would be inconvenient for players to be forced to wait for a certain amount of time before being able to unpause. The pausing feature is mainly meant to allow for pausing of the game when all players are in agreement and for which duration.


     Q:I already knew the map editor would be available to beta testers a while after Beta was released, but this is why I’m asking the bland question, will it also be available to non-participating people?

A:No, the map editor will only be available during the beta for beta testers.


     Q:When a unit comes out from a building will there be only 4 exits from the building like in Warcraft 3 or will there be “infinite”?

A:It is not infinite, but your units will come out from a building at the closest point on the building to where your rally point is set.

中文翻译:


     问:电脑AI – 电脑的线上AI会与线下AI有所不同吗?

答:不会。都是一样的。


     问:你们有没有考虑过做一种“赛后”大厅?在这个大厅里,玩家们不仅可以一起讨论和观看上一场比赛,甚至还能直接在这个大厅里开启下一场对战?

答:是的,关于“赛后”大厅我们是有一个计划。不过,具体细节还没有最终确认。


     问:除了目前的萨尔纳加瞭望塔、可摧毁的岩石以及灌木丛外,有没有加入其它新的地图特色?

答:没有。目前还没有加入其它新的地图特色。


     问:若将单位的声效以及战役中的英雄都算在内的话,《星际争霸II》需要多少名声色不同的配音演员呢?

答:目前总共有58名声色独特的配音演员参与了游戏制作,其中一些人还身担多职。随着游戏发售日的日益临近,配音演员人数可能会增加。


     问:到目前为止,我们在《星际争霸II》中看到的地形类型都会有例如“拜舍尔(丛林)”这样的名称。这样命名是不是指丛林这种地形的别称就叫“拜舍尔”,还是说每一种地形都是按照拥有该地形的星球名称而命名的?另外,还是拿这个例子来说,还有没有其它的使用不同地形集的丛林地图,比如“艾尔(丛林)”这种?

答:我们是用星球名称来给地形集命名的。现在地形集的数量要比旧版的《星际争霸》多很多,玩家在修改地形集时(包括调整纹理、装饰物、光照等)将会有非常非常多的选择,玩家完全可以在初设地图上创建出自己想要的地图变化。另外,将来可能会有一些以其它星球名称命名的丛林风格的初设地图。


     问:关于暂停游戏这点玩家是否会有更多的选择?例如在《星际争霸II》:母巢之战中,每一名玩家都能暂停游戏三次,但其它玩家也可以取消暂停。现在能否在其它玩家取消暂停之前设一个取消暂停的等待时间(该时间可以由玩家编辑)?

答:我们建议玩家最好是在游戏中相互沟通好何时可以暂停游戏和取消暂停游戏。在我们看来,暂停游戏本身就已打乱了游戏操作流程,如果还强行让玩家等待一段时间才能取消暂停,这会让玩家感觉非常不便。暂停这一功能本身主要是在所有玩家协商一致后才使用的。


     问:据了解,地图编辑器会在Beta版放出后不久就对Beta测试者开放,但是我还是想问一个比较无聊的问题,编辑器也会对非Beta测试者开放吗?

答:不会,地图编辑器只会在Beta测试期间对Beta测试者开放。


     问:当单位建造完毕后从生产建筑中出来时,也会像《魔兽争霸III》里那样只有4个出口?还是“无限”个出口?

答:不是无限的,但你的单位会从离建筑最近的点出来并走到你集结点所设的位置。
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