只讲第一个,第二个原理相同,开关默认是关闭的,无需设定
//-----------------------------------------------------------------//
Conditions:
Switch(Switch 32, Clear);
Bring(Current Player, Exactly, 1, Unit 230, Location 34);
Actions:
SetSwitch(Switch 32, Set);
CreateUnitWithProperties(1, Unit 107, Location 34, Current Player, 1);
Preserve Trigger();
//-----------------------------------------------------------------//
Conditions:
Switch(Switch 32, Set);
Bring(Current Player, Exactly, 0, Unit 230, Location 34);
Actions:
SetSwitch(Switch 32, Clear);
Preserve Trigger();
//-----------------------------------------------------------------//
判断单位是不是钻地:http://www.scrpg.net/thread-458-1-1.html |