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EUD内存表

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发表于 2014-1-19 00:32:40 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
出自星盟百科上的数据(只有仅有的这一部分)

Comment(\"\", 7045816, 100, 0, 3);
Comment(\"\", 7037600, 1, 0, 4);
Comment(\"\", 7062988, 600, 0, 3);
Comment(\"\", 7048024, 30, 0, 4);
Comment(\"\", 7045584, 30, 0, 4);

一个普通的机枪拥有大和炮武器,攻击是600,护盾是100.

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玩家升级列表,一个玩家占45个功能项,一共12个玩家.(其他功能暂时没有详细介绍,待以后修改)

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5168D8 升级
Player 1 - 5335256
Player 2 - 5335302
Player 3 - 5335348
Player 4 - 5335394
Player 5 - 5335440
Player 6 - 5335486
Player 7 - 5335532
Player 8 - 5335578

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内存地址

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6BAEB0 61 (61*1) Upgrades.dat - upgrade max
6BB138 122 (61*2) Upgrades.dat - mineral cost base
6BAF78 122 (61*2) Upgrades.dat - gas cost factor
6BB0B8 122 (61*2) Upgrades.dat - gas cost base
6BB1B8 122 (61*2) Upgrades.dat - time factor
6BAFF8 122 (61*2) Upgrades.dat - mineral cost factor
6BB278 122 (61*2) Upgrades.dat - label
6BAEF8 122 (61*2) Upgrades.dat - Icon
6BB238 61 (61*1) Upgrades.dat - Broodwar flag
6BB2F8 122 (61*2) Upgrades.dat - time base
6BB078 61 (61*1) Upgrades.dat - race
6A9BE0 88 (44*2) TechData.dat - Gas cost
6A9BE0 88 (44*2) Techdata.dat - mineral cost
6A9D50 88 (44*2) Techdata.dat - Label
6A9D20 44 (44*1) TechData.dat - researched
6A92E9 88 (44*2) TechData.dat - energy cost
6A9DA8 88 (44*2) TechData.dat - research time
6A9E88 88 (44*2) TechData.dat - icon
6A9E04 44 (44*1) TechData.dat - race
6A9E00 44 (44*1) TechData.dat - broodwar flag
6BB588 130 (130*1) Weapons.dat - damage factor
6BBD40 260 (130*2) Weapons.dat - target error message
6BC930 130 (130*1) Weapons.dat - explosion type
6BC828 130 (130*2) Weapons.dat - icon
6BB610 260 (130*2) Weapons.dat - behaviour
6BC698 260 (130*2) Weapons.dat - splash inner
6BC9B8 130 (130*1) Weapons.dat - attack angle
6BB7A0 520 (130*4) Weapons.dat - minimum range
6BBF50 130 (130*1) Weapons.dat - offset y
6BBA30 520 (130*4) Weapons.dat - missile sprite
6BC590 260 (130*2) Weapons.dat - damage amount
6BB9A8 130 (130*1) Weapons.dat - coldown delay
6BC170 130 (130*1) Weapons.dat - missile type
6BB48A 260 (130*2) Weapons.dat - splash medium
6BC0E8 130 (130*1) Weapons.dat - upgrade group
6BC508 130 (130*1) Weapons.dat - type
6BC400 260 (130*2) Weapons.dat - label
6BB718 130 (130*1) Weapons.dat - special attack
6BC1F8 520 (130*4) Weapons.dat - maximum range
6BBE48 260 (130*2) Weapons.dat - damage bonus
6BBC38 260 (130*2) Weapons.dat - splash outer
6BC060 130 (130*1) Weapons.dat - launch spin
6BBED8 130 (130*1) Weapons.dat - offset x
6BC720 260 (130*2) Weapons.dat - attack type

...................Units.dat - BASIC

6B6470 912 (228*4) Units.dat - Hit points
6B62A0 228 (228*1) Units.dat - Unit has Shield
6B82B8 456 (228*2) Units.dat - Shield Amount
6B8C40 228 (228*1) Units.dat - Armor
6BA7E0 228 (228*1) Units.dat - Armor upgrade group

6B73A8 456 (228*2) Units.dat - Mineral cost
6B96E8 456 (228*2) Units.dat - Vespene Gas Cost
6B8008 456 (228*2) Units.dat - Build Time
6B6B98 228 (228*1) Units.dat - Broodwar Flag

6B8B58 228 (228*1) Units.dat - Ground weapon
6B8FC0 228 (228*1) Units.dat - Max hit Ground
6B81D0 228 (228*1) Units.dat - Air weapon
6B6388 228 (228*1) Units.dat - Max hit Air

6B5FF8 228 (228*1) Units.dat - Supply
6B7AD0 228 (228*1) Units.dat - Supply Produced

6B6C80 228 (228*1) Units.dat - Transport Size
6B7570 228 (228*1) Units.dat - Transport Space

6B9B60 456 (228*2) Units.dat - Build Score
6B9D28 456 (228*2) Units.dat - Destroy Score

6B8480 228 (228*1) Units.dat - Size
6BA8C8 228 (228*1) Units.dat - Unit Sight Range
6B9600 228 (228*1) Units.dat - Target Acquisition Range

...................Units.dat - ADVANCED

6BAA98 912 (228*4) Units.dat - Special Ability Flags
6B8568 456 (228*2) Units.dat - Restriction Flags
6B70F8 456 (228*2) Units.dat - Subunit 1
6B6D68 456 (228*2) Units.dat - Subunit 2

....................Units.dat - SOUNDS

6B61C8 212 (106*2) Units.dat - Ready sound
6B8EE8 212 (106*2) Units.dat - Yes sound start
6B8730 212 (106*2) Units.dat - Yes sound end
6B7BB8 456 (228*2) Units.dat - What sound start
6B6F30 456 (228*2) Units.dat - What sound end
6B6808 212 (106*2) Units.dat - Pissed sound start
6B8E10 212 (106*2) Units.dat - Pissed sound end

................Units.dat - GRAPHICS

6B8A70 228 (228*1) Units.dat - Unit Graphic
6B7740 912 (228*4) Units.dat - Construction Animation
6B7F48 192 (96*2) Units.dat - Infestation Unit
6B7D80 456 (228*2) Units.dat - Portrait
6BA9B0 228 (228*1) Units.dat - Animation Level
6B8808 228 (228*1) Units.dat - Starting Direction
6B90A8 912 (228*4) Units.dat - Building Dimensions
6B9FD8 1824 (228*8) Units.dat - Unit Boundaries (RECT structs)
6B88F0 384 (192*2) Units.dat - Addon Location
6BA9B0 228 (228*1) Units.dat - Elevation level

..................Units.dat - STAREDIT

6B9438 456 (228*2) Units.dat - Staredit availability flags
6B9A78 228 (228*1) Units.dat - Group flags
6B98B0 456 (228*2) Units.dat - Custom Name
6B6AB0 228 (228*1) Units.dat - Rank and Sublabel

....................Units.dat - AI ACTIONS

6B60E0 228 (228*1) Units.dat - Comp AI unit Type
6BA6F8 228 (228*1) Units.dat - Movement Type
6B72C0 228 (228*1) Units.dat - Action Type (Right Click Action)
6B69C8 228 (228*1) Units.dat - Computer Idle AI
6B8D28 228 (228*1) Units.dat - Human Idle AI
6B9EF0 228 (228*1) Units.dat - Return to Idle AI
6B7658 228 (228*1) Units.dat - Attack Unit AI
6B68E0 228 (228*1) Units.dat - Attack Move AI

65D888 189 (189*1) Orders.dat - Flag 4
65DA18 189 (189*1) Orders.dat - Use weapon targeting
65D408 189 (189*1) Orders.dat - Flag 12
65D048 189 (189*1) Orders.dat - Flag 11
65D948 189 (189*1) Orders.dat - Animation
65C948 189 (189*1) Orders.dat - Tech
65D588 189 (189*1) Orders.dat - Group
65D348 189 (189*1) Orders.dat - Can be interrupted
65D4C8 189 (189*1) Orders.dat - Flag 7
65D7C8 378 (189*2) Orders.dat - Flag 9
65D108 378 (189*2) Orders.dat - Label
65D708 378 (189*2) Orders.dat - Emulated order
65CEC8 378 (189*2) Orders.dat - Flag 10
65CD48 378 (189*2) Orders.dat - Flags
65CF88 189 (189*1) Orders.dat - Flag 8
65CD48 189 (189*1) Orders.dat - Flag 5
65CE08 189 (189*1) Orders.dat - Weapon
65D288 189 (189*1) Orders.dat - Flag 2
65CB08 189 (189*1) Orders.dat - Flag 3
696260 387 (387*1) Sprites.dat - Selection circle
5EDCF0 387 (387*1) Sprites.dat - unknown
696D90 387 (387*1) Sprites.dat - HP bar length
696A00 387 (387*1) Sprites.dat - Selection circle offset
6963E8 1034 (517*2) Sprites.dat - image index
6967F8 517 (517*1) Sprites.dat - visible
5EE820 3996 (999*4) Images.dat - overlay 4
5EF820 999 (999*1) Images.dat - floats
5EFBA8 3996 (999*4) Images.dat - overlay 3
64C830 3996 (999*4) Images.dat - GRP file name
64D7D0 999 (999*1) Images.dat - Palette
654D00 999 (999*1) Images.dat - Palette type
5F22B8 3996 (999*4) Images.dat - Overlay 2
5F3258 3996 (999*4) Images.dat - Overlay 1
5F41F8 999 (999*1) Images.dat - Shadow turns
5F45E0 3996 (999*4) Images.dat - Overlay 0
5F5580 999 (999*1) Images.dat - Unknown
5F5968 3996 (999*4) Images.dat - Overlay 5
5F6908 999 (999*1) Images.dat - image turns
64EB58 3996 (999*4) Images.dat - iscript
645928 209 (209*1) Flingy.dat - movement control
645360 836 (209*4) Flingy.dat - Halt Distance
6451B8 418 (209*2) Flingy.dat - acceleration
645D48 209 (209*1) Flingy.dat - turn radius
645A00 836 (209*4) Flingy.dat - speed
652288 209 (209*1) Flingy.dat - unknown
6456A8 418 (209*2) Flingy.dat - sprite index

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