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标题: 无形bunker演示图 [打印本页]

作者: LiangYuhui    时间: 2014-3-15 13:18
标题: 无形bunker演示图


基础触发编辑:

Conditions:
    Bring("Current Player", "Terran Supply Depot", "Anywhere", At least, 1);

Actions:

   Move Location("Current Player", "Terran Supply Depot", "Anywhere", "Location 1");
    Move Unit("Current Player", "Terran SCV", All, "Location 1", "Location 2");
    Remove Unit("Player 1", "Terran Supply Depot");
    Wait(100);
    Create Unit with Properties("Current Player", "Terran Bunker", 1, "Location 1", 1);
    Create Unit with Properties("Current Player", "Terran Marine", 3, "Location 1", 1);
    Run AI Script At Location("EnBk", "Location 1");
    Wait(1000);
    Set Doodad State("Player 1", "Terran Bunker", "Location 1", disabled);
    Kill Unit At Location("Player 2", "Protoss Shield Battery", 1, "Location 0");
    Wait(100);
    Move Unit("Current Player", "Terran Bunker", All, "Location 1", "Location 0");
    Wait(100);
    Move Unit("Current Player", "Terran SCV", All, "Location 2", "Location 1");
    Preserve Trigger();
    Comment("Marine");


详见演示图

BNS.scx

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作者: Sugar★    时间: 2014-3-16 00:11
用这么多wait不太好 我宁愿多写几条触发




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